

The creature that initiated the telepathic conversation makes a DC 18 Wisdom (Insight) check when telepathic contact is first established. The elder brain can overhear any telepathic conversation happening within 5 miles of it. The territory within 5 miles of an elder brain is altered by the creature's psionic presence, which creates one or more of the following effects:Ĭreatures within 5 miles of an elder brain feel as if they are being followed, even when they are not. If the elder brain succeeds, the mind believes the deception for 1 hour or until evidence of the lie is presented to the target.

The target contests this attempt with a Wisdom (Insight) check. The elder brain can also make a Charisma (Deception) check with advantage to deceive the target's mind into thinking it believes one idea or feels a particular emotion. The elder brain gains insight into the target's reasoning, its emotional state, and thoughts that loom large in its mind (including things the target worries about, loves, or hates). : The elder brain targets a creature with which it has a psychic link. The elder brain can form psychic links with up to ten creatures at a time. The psychic link also ends if the target and the elder brain are more than 5 miles apart, with no consequences to the target. On a successful save, the target takes 10 (3d6) psychic damage. The target can use an action on its turn to attempt to break the psychic link, doing so with a successful DC: 18 Charisma saving throw. The target becomes aware that something is linked to its mind once it is no longer incapacitated, and the elder brain can terminate the link at any time (no action required). Until the psychic link ends, the elder brain can perceive everything the target senses.

: The elder brain targets one incapacitated creature it can perceive with its Creature Sense trait and establishes a psychic link with that creature. A target can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success. Creatures of the elder brain's choice within 60 feet of it must succeed on a DC: 18 Intelligence saving throw or take 32 (5d10 + 5) psychic damage and be stunned for 1 minute. : The elder brain magically emits psychic energy. The elder brain can have up to four targets grappled at a time. If the target is a Huge or smaller creature, it is grappled (escape DC: 15) and takes 9 (1d8 + 5) psychic damage at the start of each of its turns until the grapple ends. : Melee Weapon Attack: +7 to hit, reach 30 ft., one target. The elder brain targets a creature with which it has a psychic link. The elder brain targets one incapacitated creature it can perceive with its Creature Sense trait and establishes a psychic link with that creature. The elder brain magically emits psychic energy.

Melee Weapon Attack: +7 to hit, reach 30 ft., one target.
